Basic Options
Time Zone
Select the time zone for your game. This affects:
- Scheduled launch times
- How times are displayed to players
Tip: Choose the time zone where the game will be played.
Game Launch
Choose how your game starts:
- Manual: You click a button to launch the game when ready. Good for events where timing is flexible.
- Scheduled: The game automatically launches at a specific date and time. Good for events with a fixed start time.
If you choose Scheduled, you’ll need to set the launch date and time.
Find Checkpoints
Choose the order players must visit checkpoints:
- Any order: Players choose which checkpoints to visit and in what order. More freedom, potentially faster times.
- Defined order: Players must visit checkpoints in the order you uploaded them. More structured, like a scavenger hunt.
Tip: “Any order” works well for competitive races. “Defined order” is better for story-driven games or tours.
Penalty Time
Minutes added to a player’s time for each issue:
- Skipped checkpoints
- Rejected check-ins that weren’t fixed
- Missed checkpoints (when time runs out)
Choose from various penalty amounts. Higher penalties encourage players to complete all checkpoints properly.
Advanced Options
Action After Time Limit
What happens when a player runs out of time:
- Last: Direct players to the finish checkpoint with a map showing its location. Good for ensuring everyone ends up at the same place.
- Instructions: Show custom instructions only (from the Guidance step). Use this when you want to provide guidance that isn’t about navigating to a specific physical final location (e.g. “Return to base”, “Call organizer”).
Player/Team Start
When does the game timer start for each participant:
- Launch: Timer starts when the game launches (everyone starts at the same time).
- Self: Timer starts when the player begins playing. For teams, it starts when the first team member starts.
Rechecks Allowed
Only available when “Find Checkpoints” is set to “Any order”
Can players resubmit a photo for a checkpoint they’ve already checked in at?
- Yes: Players can resubmit if they realize they made a mistake. Approved rechecks reduce the penalty by 50%.
- No: One chance per checkpoint. Rejected check-ins stay rejected.
Secret Finish
Only available when “Find Checkpoints” is set to “Any order”
Hide the finish checkpoint until all other checkpoints are done?
- Yes: The finish location is hidden until players complete all other checkpoints. Great for surprise endings!
- No: The finish is visible from the start like any other checkpoint.
Strict Check-ins
Only available when “Find Checkpoints” is set to “Defined order”
Do players need approval before moving to the next checkpoint?
- Yes: Players must wait for you to approve their check-in before the next checkpoint becomes available. Players receive immediate feedback and can re-check if rejected.
- No: The next checkpoint is available immediately after check-in.
Map Options
Default Map Type
What map style players see by default:
- Satellite: Aerial imagery only
- Satellite with labels: Aerial imagery with street names and landmarks labeled
Roadmap Toggle
Allow players to switch to a standard road map view?
- Enabled: Players can toggle between satellite and road map views
- Disabled: Players only see the satellite view
Limit Map Boundaries
Restrict how far players can pan and zoom the map:
- Enabled: Map is limited to the area containing your checkpoints. Prevents players from getting distracted or lost.
- Disabled: Players can pan and zoom freely across the entire map.
Map Preview
See what the map will look like for players. This preview shows:
- All checkpoint search areas
- The map style based on your settings
- Boundary limits if enabled
Note: Requires at least 2 photos uploaded to display.
Option Combinations
Some options work together to create different game styles:
| Game Style | Suggested Options |
|---|---|
| Competitive race | Any order, Launch start, No rechecks |
| Guided tour | Defined order, Self start, Strict check-ins |
| Surprise party | Any order, Secret finish enabled |
| Casual exploration | Any order, Self start, Rechecks allowed |